iSight: An Object Recognition Application for Visually Impaired Individuals

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iSight: An Object Recognition Application for Visually Impaired Individuals

ABSTRACT

 

Assistive technologies to aid the visually impaired have evolved over time from screenreading software, magnification programs and daisy book readers, there are a plethora of devices to aid the visually impaired in their daily activities. Despite the established utility of such devices they face certain limitations that have hindered their widespread adoption, such as cost, stigma attached to using the product in public, and lack of continued support for the product. In this time smartphones, smartphone camera technology and mobile applications have become a staple of modern life and have rapidly improved since their introductions. This alongside the rapid developments in computer vision and machine learning, especially on mobile devices provide a perfect platform for developing a mobile application solution. Whilst there are similar solutions available, they also have certain shortcomings. iSight provides an intuitive user experience, using TensorFlow Lite object recognition, where users can simply scan their surroundings and click anywhere on the screen to receive verbal feedback of the objects in their environment.

CHAPTER 1: INTRODUCTION

 

                1.1      Overview

 

The aim of this project is to use an amalgamation of advancements in both smartphone technology, as it pertains to processing power, and camera technology, in tandem with advances in machine learning and computer vision, to build a mobile application solution that helps the visually impaired to carry out their day-to-day activities, as well as attempting to contextualize this application for a Nigerian user base.

 

With the increasing ubiquity of smartphones available, various day-to-day problems have found unique solutions. There have also been multiple smartphone application solutions for the visually impaired that have taken varying approaches, some taking an emergencyservice based approach, others recognizing specific items like currencies that are essentials to daily life. For example ‘eyeNote’ and ‘LookTel’ are applications that recognize currencies and audibly communicate this to the user, whereas a project like ‘BlindSighted’ notifies a user by buzzing whenever the user is within close range of an object. This project will be taking the approach of audibly communicating objects to users, when recognized by the mobile application. (Ghantous, Nahas, Ghamloush and Rida, 2014)

 

The following chapters of this thesis will succinctly provide analyses, design and implementation of this object detection system to help the visually impaired.

 

 

 

 

                1.2        Background and Motivation

 

Individuals with visual impairments are defined by the World Health Organization (WHO) as those who suffer from low vision or blindness. (World Health Organization, 1992). Due to their ailment, these individuals face many challenges in their day-to-day activities.

 

Throughout human history a myriad of devices and methods to overcome these difficulties have been devised, from more traditional devices such as walking sticks and reading glasses to Braille, which is a system of touch based reading and writing, to more recently, assistive devices. Assistive devices (specialized high and low technology tools designed for individuals with disabilities) increase the ability of visually impaired individuals to better understand their environment. These devices range from specialized screen-reading software, magnification programs and daisy book readers  (Martiniello et al., 2019). Despite their established utility, widespread adoption of these devices has been hindered by factors such as cost and negative perceptions associated with vision loss (Mulloy et al., 2014).

According to the World Health Organization, at least 2.2 billion people suffer from a visual impairment or blindness globally. Of these, at least 1 billion have a visual impairment that could’ve been prevented, or is yet to be addressed. (World Health Organization, 2020)

 

In the past few decades, smartphones and tablets have become increasingly popular and have become a staple of mainstream society. Overtime, as a result of technological advancements a large amount of in-built accessibility tools have been incorporated within these devices, which create and maximize accessibility for users with a diverse set of needs.  (Martiniello et al., 2019). These devices, unlike traditional assistive devices, have already achieved widespread adoption, furthermore they are more affordable and are less likely to draw attention to the user, avoiding any negative perceptions. Alongside the in-built accessibility tools, smartphone operating systems provide developer platforms that allow developers to leverage the devices capabilities to build third-party applications for users; amongst these are assistive / accessibility applications.

 

Given the ubiquity of smartphones – there are currently about 3.5 billion smartphones worldwide – majority of which are running one of iOS and Android, it only makes sense to build applications, especially those geared towards accessibility on these platforms. Leveraging off this ubiquity allows us to build accessibility, faster, to those who need it most.

 

Furthermore smartphone camera technology and computer vision algorithms have both been improving at a rapid rate. With object recognition, one could simulate seeing for the visually impaired in a better fashion than the traditional methods currently available, without having to compromise for cost or societal perceptions. This would all be achieved by using technology that’s currently available; camera technology, computer vision algorithms and a voice assistant, to build an object recognition application that labels surrounding objects and then audibly communicates the label recognized to the user.

 

Adaptability and support is a facet of smartphones and smartphone applications that isn’t available in traditional assistive devices, alongside costs and stigma these are also factors that cause the abandonment of traditional assistive devices (Phillips and Proulx, 2018). Which is another source of motivation for this project, as smartphone applications are able to achieve continued support by benefit from ‘over the air’ updates to improve user experiences. Moreover, applications can be adapted to be contextualized to different demographics with respect to multiple criteria, for example, age, and geographic location. This is paramount especially in the case of object recognition applications built with artificial intelligence, object recognition models should be adaptable to various languages and audiences to ensure that all users can adequately benefit from it.

 

 

 

 

 

                1.3       Statement of the Problem

 

The ability for an individual to recognize their objects and their surroundings is a quintessential aspect of being able to operate self-sufficiently. Carrying out even the most menial, routine tasks rely on this capability. Hence, operating independently can become extremely difficult for those who suffer from visual impairments.

 

Due to their ailment, visually impaired individuals can face many hurdles in tasks others might recognize to be simple daily tasks, where there have been attempts to solve this through reading glasses, walking sticks and even surgery. These methods may either be financially infeasible for some, while the other solutions may only be workaround type solutions. Assistive technologies have also been used and have been shown to increase  users’ access to their environment and information, however they have failed to achieve widespread adoption, this is due to a plethora of reasons, namely, cost, lack of technical support and the stigma attached to using these devices in public.

 

Leveraging the widespread adoption of smartphone technology, these issues can be further curbed without having to compromise for cost, support, stigma and made instantly widely available by using computer vision and smartphone camera technology, to build an application that recognizes objects in a users surroundings and audibly communicates to them.

 

                 1.4       Aim and Objectives

 

This project proposes an object recognition system for the visually impaired, which will be built as a mobile application running on Android. Android Studio / Java will be used to design the graphic user interface as well as the functionalities. The application will provide an intuitive user interface that opens up to the camera and labelling nearby objects using object recognition models audibly communicating them to the user. Over time the project will also evolve into building further contextualized models for various demographics.

1.5   Significance of the Project

 

The implementation of this project has the potential to benefit the visually impaired, and the Nigerian society. It would be immediately helpful to the visually impaired aiding in the execution of daily activities which will have an overall positive impact on their lives.

 

This project could also shed some light on how artificial intelligence and its various facets need to be built to contextualize the various different societies they’re implemented in, hopefully further encouraging Nigerian developers to participate in building models that can adequately capture the nuances and idiosyncrasies of Nigerian societies, better so than models builts by other developers could.

 

With helping the visually impaired community, and by encouraging Nigerian developers to build tools for Nigerians, this will overall have a positive lasting impact on Nigerian society as a whole. Furthermore it sheds light on the importance of artificial intelligence and machine learning towards each target demographic / audience.

                1.6        Project Risks Assessment

RISKS

 

Risk Solution / Mitigation
Loss of work due to equipment failure /loss

 

Weekly data backup to hard drive and github
Software                   availability

(Unavailability of API’s)

Alternative API’s will be checked for.  Software requirements will be identified in good time for possible contentious softwares

Table 1.1 Risk Assessment

 

                1.7       Scope/Project Organization

 

This thesis is organized into five chapters. Chapter 1 introduces the project overview, the objectives, the significance and a general outline for the direction of the project. Chapter 2 contains the literature examining historical perspective and ascertaining a context for the project. Chapter 3 examines the requirements, analysis and design. Chapter 4 reviews the implementation, testing and evaluation of the system. Finally Chapter 5 concludes the project, examining the limitations and suggesting possible improvements to the system and the project as a whole.

 

The objective of this project entails the development of a mobile application running a machine learning model on a mobile device capable of detecting various objects within that model in real time, given that, the scope of the project will lie between the following challenges:

 

  1. The ability to distinguish between similar objects
  2. Identifying a single object at a time with multiple objects within the same feed/frame
  3. Computational cost, as the application should be able to run on a mobile device that may have limited processing capabilities.

iSight: An Object Recognition Application for Visually Impaired Individuals

 

 

 

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