EFFECT OF GAMIFICATION ON LEARNING OF NUMERACY BY ADULT LEARNERS IN LAGOS STATE

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EFFECT OF GAMIFICATION ON LEARNING OF NUMERACY BY ADULT LEARNERS IN LAGOS STATE 

TABLE OF CONTENTS

Title Page                                                                                  i

Declaration                                                                                ii

Approval Page                                                                           iii

Dedication                                                                                  iv

Abstract                                                                                     vi

Table of Contents                                                                      vii

CHAPTER ONE: INTRODUCTION

1.1    Introduction                                                 1

1.2  Background of the study       3

1.3    Statement of the General Problem                                  4

1.4    Objective of the study                                                       5

1.5    Significance of the study                                                  5

1.6    Statement of hypothesis                                                   6

1.7    Scope of the study                                                             6

1.8    Limitation of the study                                                     7

1.9    Definition of terms                                                            7

CHAPTER TWO: LITERATURE REVIEW

2.0    Introduction                                                                      9

2.1    Review of related literature                                             9

2.2    Theoretical framework

2.3    Summary of review                                                           33

CHAPTER THREE: RESEARCH METHODOLOGY

3.1    Introduction                                                                      35

3.2    Research design                                                                35

3.3    Area of study                                                                    35

3.4    Population of the study                                                    36

3.5    Sample size                                                                       36

3.6    Instrument for data collection                                          36

3.7    Reliability of the instrument                                            37

3.8    Validity of the Instrument                                               38

3.9    Method of data Collection                                                 38

3.10  Method of Data Analysis                                                  39

CHAPTER FOUR: DATA PRESENTATION AND ANALYSIS

4.1    Introduction                                                                      41

4.2    Characteristics of the respondents                                   41

4.3    Presentation of Data Analysis                                         43

4.4    Discussion of Findings                                                     48

4.5    Summary of findings                                                        49

CHAPTER FIVE: SUMMARY, CONCLUSION AND RECOMMENDATIONS

5.1    Summary                                                                          51

5.2    Conclusion                                                                        52

5.3    Recommendation                                                              53

Biography                                                                         54

Appendix                                                                           56

Abstract:
This study investigates the effect of gamification on the learning of numeracy by adult learners in Lagos State. With the increasing emphasis on lifelong learning and the growing recognition of the importance of numeracy skills in various aspects of life, it is essential to explore innovative approaches to enhance adult learners’ numeracy learning experiences.

The study adopts a quantitative research design, employing a pretest-posttest control group design. The participants consist of 100 adult learners aged 25-55 years, randomly assigned to experimental and control groups. The experimental group receives numeracy instruction using a gamified learning platform, while the control group receives traditional instruction without gamification.

Data collection involves administering pretest and posttest measures to assess participants’ numeracy skills. The measures include a standardized numeracy assessment tool developed specifically for adult learners. Additionally, qualitative data will be gathered through focus group discussions and interviews to obtain insights into participants’ perceptions of the gamified learning experience.

The research aims to examine the impact of gamification on adult learners’ numeracy skills, their motivation to engage in numeracy learning, and their overall learning experience. Statistical analyses, including t-tests and analysis of covariance (ANCOVA), will be conducted to compare the pretest and posttest scores between the experimental and control groups.

The anticipated findings will contribute to the existing body of knowledge on the effectiveness of gamification in adult numeracy education. The research outcomes may have practical implications for educators, policymakers, and instructional designers in Lagos State and beyond, highlighting the potential benefits of integrating gamification strategies into adult numeracy instruction.

By investigating the effect of gamification on the learning of numeracy by adult learners, this study seeks to provide evidence-based insights and recommendations to improve numeracy education for adults in Lagos State, ultimately enhancing their numeracy skills and empowering them to participate fully in social, economic, and civic activities.

Keywords: gamification, numeracy, adult learners, learning experience, motivation, Lagos State.

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